Phantasy Star
Phantasy Star is mostly forgotten now, but it was one of the first console RPGs. While it competed with Dragon Quest III and Final Fantasy in Japan, Phantasy Star was actually the first console RPG translated and released in the US, over a year before Dragon Quest. I was pretty excited to check out this historic game (and series), but I set low expectations for an early 8-bit console RPG.
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Phantasy Star looks great, even today. This is the first Master System game that I've ever played and it seems much more colorful and detailed than any NES game that I've played so far. In fact, it reminded me more of a 16-bit game, than an 8-bit game. I also enjoyed the soundtrack for this game.
The story is pretty much what I expected for an 8-bit console RPG — the big bad guy Lassic must die. While Phantasy Star has nice looking dialogue scenes, there aren't any full cutscenes that show anything happening, so there aren't really any twists or events along the way. (Ok, something happens after Lassic is defeated, but it comes and goes so fast that I honestly didn't understand what even happened.)
Phantasy Star uses a first-person view for dungeons. I think this was common for 80's computer RPGs, but it's unusual for a console RPG. I enjoyed it at first when the dungeons were simple, but things quickly get more complicated and I didn't want to deal with it. I found maps online for the dungeons and used those to save time.
Combat is pretty standard for the time with turn-based battles. The animated enemy sprites are a nice touch, but after awhile they really just slow down and drag out the battles. The most annoying thing was the inability to pick targets when there are multiple enemies — the game seemed to pick targets randomly, which can make battles harder than necessary. Phantasy Star also seems like it has the highest encounter rate of any game I've played so far — there were several times I had an encounter after a single step (or even immediately after running away in a dungeon). All of these factors made the game a bit of a slog to finish.
Finally, it is unsurprising that Phantasy Star requires some dedicated grinding. This is especially true in the first hour or so, where you can be very easily killed in just one or two turns if you wander into the wrong tile. However, I found that I didn't really need to grind after the full party was assembled. The few times I did grind later on were generally just for some money, not levels.
- 👍Looks great for a 1980's game
- 👍Can save anywhere, anytime
- 👍Memorable music
- 👍It's a short game
- 👎First-person dungeon crawling
- 👎Very high encounter rate
- 👎Seemingly random enemy targetting
- 👎Minimal plot
- 👎Grinding required
After completing a game, I add it to my overall enjoyment ranking which orders the games I've completed from those I most enjoyed to those I least enjoyed. Phantasy Star has far less plot than Final Fantasy II, but it doesn't require as much grinding as Dragon Quest II. (Both Dragon Quest II and Phantasy Star are much harder without a guide.)
- . . .
- Chrono Cross
- Final Fantasy II
- Phantasy Star
- Dragon Quest II
- Final Fantasy
- . . .